Then in the pop-up window, select 'Multi-key.' Type out a name for it, tick the box 'Record delays between events,' hit 'Record,' then tap the spacebar a few times. If you enjoy this collection please post. You have the free will for clicking that thumbs up button or thumbs down button. Now, the block of code should be in green. Next, create a macro by hitting the '+' button by 'Commands,' Reveal hidden contents. i want to add all the Bunny Hop maps (popular ones) so you wont have to download a map everytime you join a server :D. Then, after the last line of that block of code, add this: */ We need to comment out this block of code, meaning the compiler will ignore it.Ībove void PM_PreventMegaBunnyJumping(void), add this: /* }This block of code tells the engine that if the player is constantly jumping, and the speed goes above a certain limit, the ups (units per second) will drastically crop down to 320. How to bunny hop in GMOD EASY ST4T1C 373 subscribers Subscribe 54K views 7 years ago Thanks for watching Console commands bind 'key' +right. If (spd velocity, fraction, pmove->velocity) //Crop it down!. Maxscaledspeed = BUNNYJUMP_MAX_SPEED_FACTOR * pmove->maxspeed Speed at which bunny jumping is limited If we have to crop, apply this cropping fraction to velocity
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